Portfolio
My Best Games
Frag-A-Friend (Demo)

A multiplayer FPS made to honor friendship and the internet. Kill your friends awesome style.
I created all of the 3D models, textures, and animations. I also did some of the programming, notably the weapon-related scripts and the basis of the player controller.
Contract Dreams (2025)

A walking sim with two mini-games bundled alongside it. Explore my rotten apartment.
I was the project lead and ultimately wanted to make art I resonated with, but also make some cool stuff with friends.
I created all of the 3D models, textures, sprites, key art, and animations. I also did some programming, notably the entirety of the sniper mini-game.
Clumsy Kaiju (2024)

A hostile RTS made to stress the player. My first real foray into Godot.
I created all the visual art for the game. This includes all of the 3D models, animations, textures, particle effects, key art, and UI elements. If you would like to see the models in better detail, here’s my ArtStation post for Clumsy Kaiju!
here's the boring stuff, my skillset:
Game Dev
Art
- Photoshop (8 years)
- Blender (3 years)
- low poly art style (mid 90s - early 2000s)
- can animate, texture, rig, UV unwrap, and hard-surface model
- Audacity (5 years)
- minor FL Studio experience
Programming
- Godot - GDscript (2 years)
- first-person player controllers
- weapon systems
- stealth system
- audio system
Video Editing
- Premiere Pro (6 years)
- Sony Vegas Pro (4 years)
- videos i've edited for others
Other
- Proficient in Google Docs & Microsoft Word
- Spanish (5 years)
- Fluent in English
- Great teamwork, time-oriented, committed
- Hong Kong cinephile